Total tutorials: 5
How to use Math.cos and Math.sin to animate
10. 8. 2008 in Flash | 0 Comments | Author: | 3638 clicks
Its time for us to take the complex math we thought had no point from high school and turn it into an animation. actually cos/sin are so useful as we can use them any time we need to track movement such as when you create a googly eye that follows the mouse (that is done using cos-sin) in this example we will use them to create a moon for our globe.
AS3 what Is 'this', 'root', 'stage' and 'parent'?
10. 8. 2008 in Flash | 0 Comments | Author: | 4268 clicks
Talking about the relationship between our Main class and the root/time-line of our FLA. Ok then so what Is 'this', 'root', 'stage' and 'parent'? by the end of this video you will have a basic understanding of how scope works - its only our first video in this topic.
What is Polymorphism?
10. 8. 2008 in Flash | 0 Comments | Author: | 1686 clicks
Polymorphism enables us to treat many object types as if they where one type of object. The idea behind it is to treat objects based on what they do instead of what they are. In the process we will discover the glue that will make it possible - we will create an interface and then integrate it into our logic and show case how it works.
Building a Document Class from Scratch
10. 8. 2008 in Flash | 0 Comments | Author: | 2627 clicks
Building out the Document Class from scratch and setup in the public settings in action script. Going over everything we learned in the last hour only really quick in a real time speed.
Using JavaScript Prototype to add new properties
10. 8. 2008 in JavaScript | 19 Comments | Author: | 1958 clicks
When working in OOP in JavaScript there are a few ways to add new properties. The first way is adding the properties in the constructor function while the other is using the prototype. In this video we explore both and understand there relationship and there scope.

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