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Active.Tutsplus tutorials


Total tutorials: 226
Assemble a Nifty Twitter Widget using Flash and the Twitter API
10. 8. 2008 in Flash | 0 Comments | Author: Active.Tutsplus | 1736 clicks
Flash will work neatly in combination with the Twitter API to create a Twitter widget for any webpage. Follow Shane Johnson (@ultravisual) as he demonstrates building an interface, pulling in specific XML data and tackling cross-domain policy issues..
Create an RSS Reader With a Custom XMLLoader Class
10. 8. 2008 in Flash | 0 Comments | Author: Active.Tutsplus | 1708 clicks
Those of you who've already downloaded the Flashtuts+ freebie XMLLoader Class 3.0 will know what a handy tool it can be. In this screencast, its author Clemente Gomez will take you through some features of the XMLLoader Class, building a useful multi-RSS reader in the process.
Create a Rain Effect in Flash Using ActionScript 3.0
10. 8. 2008 in Flash | 0 Comments | Author: Active.Tutsplus | 2125 clicks
In this tutorial we'll create a dynamic rain effect using ActionScript 3.0. The effect can be customized in many ways by just changing a few lines of code. Let's get started!
Create Your Own Pseudo 3D Pong Game
10. 8. 2008 in Flash | 0 Comments | Author: Active.Tutsplus | 1857 clicks
In this tut I'll describe how to create a basic 3D scene using the new 3D options of Flash Player 10. Then I'll explain how to add interactivity to the elements and set up a basic pong game.
Understanding the PureMVC Open Source Framework
10. 8. 2008 in Flash | 0 Comments | Author: Active.Tutsplus | 1715 clicks
Understanding a framework can take a lot of time, but once you're happy with your knowledge, you can literally code at the speed of thought. PureMVC is a great framework for AS3; some may say it's a bit difficult to get your head around, but you'll be happy you did.
Create a Whimsical Animated Flash Background
10. 8. 2008 in Flash | 1 Comments | Author: Active.Tutsplus | 2716 clicks
Using ActionScript 3.0, we'll create a cool Animated Background that we can use in Menu Screens or as a Music Visualizer.
Build a Wiimote Controlled Lightsaber Using WiiFlash and Papervision3D
10. 8. 2008 in Flash | 0 Comments | Author: Active.Tutsplus | 1865 clicks
Today we're going to build a wiimote controlled lightsaber using WiiFlash and Papervision3D. The goal of this tutorial will be to learn how to use a wiimote within flash and how to combine it with papervision3D. Afterwards, of course, you can use this app to train for your Jedi mastership.
Implement a Map Using the Google Map API for Flash
10. 8. 2008 in Flash | 0 Comments | Author: Active.Tutsplus | 1819 clicks
In this tutorial we'll see how we can create a map in Flash using the Google Map API. We'll cover some of the basics such as zooming in on the map and adding some controls. We'll also look at how we can add markers to our map and how we can load data using an XML file.
Build an ActionScript 3.0 HTML Box with XML and CSS Support
10. 8. 2008 in Flash | 0 Comments | Author: Active.Tutsplus | 1794 clicks
In this tutorial, we'll create an HTML Box which parses content loaded from XML and CSS. We'll build it using ActionScript 3.0 so we can compile it in FlashDevelop. I'll also demonstrate how to compile it in Flash IDE. We'll focus on creating external script files (classes), loading and using XML and CSS files, all of which will assume some understanding of ActionScript.
Intro to Flash Camo: Part 1
10. 8. 2008 in Flash | 0 Comments | Author: Active.Tutsplus | 1637 clicks
Welcome to an introduction of the Flash Camouflage Framework. Flash Camo (for short) is a graphics framework that is broken down into 3 core areas: "Decals", the "CSS Parser", and the "CamoDisplay". These systems can be used individually or combined to fit your needs. When used together they form a powerful set of tools to help skin and style any Flash application. With Camo's modular approach, you can use as little or as much of the framework as you want. In this two part tutorial we're going to build a simple website to show how easy it is to incorporate Flash Camo into your next project.
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